Sprite Kit has certain advantages that will help you determine if you want to base
your game on it. They are as follows:
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Sprite Kit is part of the iOS SDK: This means that it will be supported by Apple, and everything you write is likely to be future-proof. Your code will not magically stop working (or even compiling!), and things you are getting on screen are guaranteed to stay the same. Everyone who works with third-party libraries is aware of the issues that come with using a non-native SDK. With Sprite Kit, you can forget about installation problems and compatibility problems.
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Easy-to-use API: This is developed by some of the best engineers in the world. Everything is logical and works as expected. Clear methods and properties work just as you would expect them to.
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Built-in tools: With this, you no longer have to use third-party software to make your texture atlases, assets, or fonts. You just drop in your images and Xcode does everything for you.
- Built-in physics engine: This makes your life as a developer much easier. You do not have to pick out one of the third-party physics engines or work on integration of that code into your project—it just works out of the box.
- Your game will work both on iOS and Mac without much effort: Sprite Kit supports both Mac and iOS, and all you need to change is controls. You will have touch controls for your iPhone and iPad versions and the mouse and keyboard controls for Mac.
Gopinath T B,
CEO, Meteora Gaming
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